The Arena

The Arena may be set up hundreds of different ways. We have included the standard layout on this site, or you can be creative and set up your own Battlefield.
http://www.hexwiki.org/index.php?title=Printable_boards has printable hex grids you can use, size 10 or 11 is recommended.

sample board

Arena Spaces

There are different types of Spaces on the Battlefield; the most common are listed here:

Occupied Spaces:
Any Space that contains a Unit (Friendly or Enemy) OR an Impassable Token. Occupied Spaces may not be moved onto, and Enemy units block Line of Sight (LoS).
Unoccupied Spaces:
Any Space which does not contain a Unit or an Impassable Token. Unoccupied Spaces may be moved onto, and they do not block Line of Sight.
Starting Soul Shrines:
starting soul shrine
When beginning the game, each player will select a Starting Soul Shrine. Unselected Starting Soul Shrines become Neutral Soul Shrines once the game begins.
Neutral Soul Shrines:
neutral shrine
Soul Shrines that do not begin the game controlled by a player. These Soul Shrines must be claimed during play in order to be used.
Impassable Spaces:
impassable
Place an Impassable Token on each of these Spaces. Units may not move onto Spaces that contain an Impassable Token. Impassable Tokens block Line of Sight.

Understanding the Battlefield
Adjacent:
All the Spaces that share a border with a Space are Adjacent to that Space. They are also Range 1 from that Space.
Range:
Certain Effects in the game have a Range of 2 or more. These Effects apply to Spaces beyond the adjacent Spaces. An Effect with Range 2 may affect any adjacent Spaces, as well as any Space adjacent to those Spaces. Range 3 would also include all Spaces adjacent to those Range 2 Spaces, and so on for Range 4 and beyond.

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